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New Artillery Ammo
These new Artillery ammo types try to increase the flexibility of artillery
Homing

Homing artillery ammo consists of fin-stabilized, laser-seeking grenades. They home into a target painted by TAG.

Game Use

Use the same way as homing Arrow IV missiles. Deals damage equal to the firing unit's damage value (Long Tom: 20; Sniper: 10; Thumper: 5) to one location at the target.
CBU

CBUs (Cluster Bomb Units) are artillery rounds designed specifically to destroy infantry. They are artillery shells that open several dozen meters above the ground, setting free thousands of shot-like projectile.

Game Use

Damage is dealt to all units in the target and the adjacent hexes. Refer to the table for damage to infantry and other units.

CBU round fired from /damage dealt to infantry other
Long Tom 8D6 8
Sniper 4D6 4
Thumper 2D6 2
Inferno

Inferno rounds are loaded with a highly inflammable liquid. They open over the target hex and set the liquid free.

Game Use

The target hex is set on fire. Use normal fire rules. All units in the target hex burn for three turns acording to the Inferno rules.
APFS

APFS (Armor Penetrator - Fin Stabilized) are special anti-armor rounds, used for direct fire against vehicles and 'mechs.

Game Use

APFS rounds may only be used for direct fire against vehicles, VTOLs, fighters and 'mechs. When a unit is hit, , determine hit location and roll 2D6.

2: The APFS harmlessly bounces off the armor
3-5: deal 2 damage to the 'mech in the location the APFS hit.
6-11: deal 1 damage to the 'mech and internal damage equal to the following chart to the location the APFS hits. You may also roll once to see if there are any critical hits.
12: deal 1 damage to the 'mech and double internal damage equal to the following chart to the location the APFS hits. You may also roll twice to see if there are any critical hits.

Firing Unit Internal Damage
Long Tom 10
Sniper 5
Thumper 2

Example: A Thumper directly fires onto an enemy Atlas using an APFS round. The player hits and rolls a 7 on the hit location table - center torso. He then rolls 2D6 to determine the effect of the APFS. He gets an 8. The Atlas pilot takes his one damage and his 2 internal damage and smiles. The Thumper player rolls 2D6 to see if there are any critical hits - and rolls a 12! The Atlas pilot stops grinning. He applies the critical hits - two Gyro hits and an engine hit. The Atlas falls on his nose and becomes the primary target of the Long Tom battery sitting 10 maps away. The Atlas pilot dies after ejecting when a scattered artillery shot hits the hex he's in.
Mines

Artillery can distribute conventional mines very much the same way as Thunder LRMs. Long Toms lay 20 point, Snipers 10 point, and Thumpers 5 point minefields. Use the same rules as for Thunder LRMs.
NON-MECH
Infanterie
Neue Munition
PAARTS
LIASE
ARCADES
Feldartillerie
DADS
Falcon SAM
Amphibienfahrzeuge
Faltbrücke
Faltschwimmbrücke
Amphibienbrücke
Panzerkanone
Rückstoßfreie Kanone
Rauchgranaten
Schweres MG
Neue Bombentypen
WARGAMING
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Non-Mech
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Gears
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